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#pragma once
#include <string>
#include <SDL2/SDL_image.h>
namespace Framework {
class Image {
public:
Image(int x, int y, int w, int h,
const std::string& File, int Padding = 12)
: Destination{
x + Padding/2, y + Padding/2, w - Padding, h - Padding } {
ImageSurface = IMG_Load(File.c_str());
#ifdef SHOW_DEBUG_HELPERS
Utils::CheckSDLError("Image::Image::IMG_Load");
#endif
}
void Render(SDL_Surface* Surface) {
SDL_BlitScaled(ImageSurface, nullptr, Surface, &Destination);
}
~Image() {
ReleaseImageSurface();
}
Image(const Image&){}
/* TODO: THIS IS INCOMPLETE */
Image& operator=(const Image& other) {
if (this != &other) {
ReleaseImageSurface();
}
return *this;
}
private:
SDL_Surface* ImageSurface{ nullptr };
SDL_Rect Destination{ 0, 0, 0, 0 };
void ReleaseImageSurface() {
if (ImageSurface) {
SDL_FreeSurface(ImageSurface);
ImageSurface = nullptr;
}
}
};
}
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