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#define SDL_MAIN_HANDLED
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include "globals.hpp"
#include "framework/window.hpp"
#include "minesweeper/ui.hpp"
int main(int argc, char** argv) {
(void)argc; (void)argv;
SDL_Init(SDL_INIT_VIDEO);
#ifdef SHOW_DEBUG_HELPERS
Utils::CheckSDLError("main::SDL_Init");
#endif
IMG_Init(IMG_INIT_PNG);
#ifdef SHOW_DEBUG_HELPERS
Utils::CheckSDLError("main::IMG_Init");
#endif
TTF_Init();
#ifdef SHOW_DEBUG_HELPERS
Utils::CheckSDLError("main::TTF_Init");
#endif
Framework::Window GameWindow;
MinesweeperUI UI;
SDL_Event Event;
bool gameRun{ true };
while (gameRun) {
while (SDL_PollEvent(&Event)) {
if (Event.type == SDL_QUIT) {
gameRun = false;
} else {
UI.HandleEvent(Event);
}
}
GameWindow.Render();
UI.Render(GameWindow.GetSurface());
GameWindow.Update();
}
SDL_Quit();
return 0;
}
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