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<!DOCTYPE html>
<html lang="en">
<head>
  <meta name="Pong" content="text/html;charset-utf-8">
  <meta content="utf-8" http-equiv="encoding">
  <title>"Pong" by Strohmer</title>
</head>
<body>
  <center>
  <h2>Pong</h2>
  <h3>< /> w/ &hearts; by Jason @ <a href="http://www.github.com/strohmer"> Github </a></h3><br>

  <!-- Create the black background for the game -->
  <canvas id="pong" width="600" height="500"></canvas>

  <!-- Javascript -->
  <script type="text/javascript">
    var canvas;
    var canvasMaterial;
    var paddle1v, paddle2v, p1score = 0, p2score = 0;
    var ballX = 75, ballY = 100;
    var ballVelX = 6, ballVelY = 6;
    var endGame = false;
    var winner = "";
    var winmessage = winner + "wins!";
    const PADDLEHEIGHT = 100;
    const PADDLETHICK = 10;
    const AISPEED = 6;
    const WINSCORE = 1;

    window.onload = function() {
      //Make sure this is loading
      console.log("A tisket, a tasket, a green and yellow basket.");
      canvas = document.getElementById('pong');
      canvasMaterial = canvas.getContext('2d');
      paddle2v = (canvas.height/2) - (PADDLEHEIGHT/2);

      canvas.addEventListener('mousemove', function(evt) {
        var mousePosition = getMousePosition(evt);
        paddle1v = mousePosition.y - (PADDLEHEIGHT/2);
      } );

      //Update the game at 30 frames per second
      setInterval(function() {
        updateDirections();
        drawGame();
      }, 1000/30);
    }

    function makeCircle (centerX, centerY, radius, color) {
      canvasMaterial.fillStyle = color;
      canvasMaterial.beginPath();
      canvasMaterial.arc(centerX,centerY,radius,0,Math.PI*2,false);
      canvasMaterial.fill();
    }

    function makeRectangle (toplX, toplY, width, height, color) {
      canvasMaterial.fillStyle = color;
      canvasMaterial.rect(toplX, toplY, width, height);
      canvasMaterial.fill();
    }

    //Reverse ball's direction if it reaches any edge
    function updateDirections () {
      if (endGame) {
        return;
      }
      AIPaddle();

      //Player's Side
      if (ballX < 0) {
        if (ballY == paddle1v) {
          ballVelX *= -1;
          ballVelY *= -5;
        } else if (ballY > paddle1v+1 && ballY < paddle1v+9) {
          ballVelX *= -1;
          ballVelY *= -4.15;
        } else if (ballY > paddle1v+10 && ballY < paddle1v+19) {
          ballVelX *= -1;
          ballVelY *= -3.32;
        } else if (ballY > paddle1v+20 && ballY < paddle1v+29) {
          ballVelX *= -1;
          ballVelY *= -2.49;
        } else if (ballY > paddle1v+30 && ballY < paddle1v+39) {
          ballVelX *= -1;
          ballVelY *= -1.66;
        } else if (ballY > paddle1v+40 && ballY < paddle1v+49) {
          ballVelX *= -1;
          ballVelY *= -0.83;
        } else if (ballY == paddle1v + (PADDLEHEIGHT/2)) {
          ballVelX *= -1;
          ballVelY *= 0;
        } else if (ballY > paddle1v+51 && ballY < paddle1v+59) {
          ballVelX *= -1;
          ballVelY *= 0.83;
        } else if (ballY > paddle1v+60 && ballY < paddle1v+69) {
          ballVelX *= -1;
          ballVelY *= 1.66;
        } else if (ballY > paddle1v+70 && ballY < paddle1v+79) {
          ballVelX *= -1;
          ballVelY *= 2.49;
        } else if (ballY > paddle1v+80 && ballY < paddle1v+89) {
          ballVelX *= -1;
          ballVelY *= 3.32;
        } else if (ballY > paddle1v+90 && ballY < paddle1v+99) {
          ballVelX *= -1;
          ballVelY *= 4.15;
        } else if (ballY == paddle1v + PADDLEHEIGHT) {
          ballVelX *= -1;
          ballVelY *= 5;
        } else {
          p2score++;
          resetBall();
        }
      }

      //AI Side
      if (ballX > canvas.width) {
        if (ballY > paddle2v && ballY < paddle2v+PADDLEHEIGHT) {
          ballVelX *= -1;
        } else {
          p1score++;
          resetBall();
        }
      }

      //Bounce off the top and bottom of arena
      if (ballY > canvas.height || ballY < 0) {
        ballVelY *= -1;
      }

      //Update ball's position
      ballX += ballVelX;
      ballY += ballVelY;
    }

    //Grab the mouse's coordinates
    function getMousePosition(evt) {
      var rect = canvas.getBoundingClientRect(), root = document.documentElement;
      var mouseX = evt.clientX - rect.left - root.scrollLeft;
      var mouseY = evt.clientY - rect.top - root.scrollTop;
      return {
        x:mouseX, y:mouseY
      };
    }

    //The artificial intelligence for player 2
    function AIPaddle() {
      if (ballY > paddle2v+20 && ballY < paddle2v+80) {
        //do nothing
      } else if (ballY < paddle2v+(PADDLEHEIGHT/2)) {
        paddle2v -= AISPEED;
      } else if (ballY > paddle2v+(PADDLEHEIGHT/2)) {
        paddle2v += AISPEED;
      }
    }

    function resetBall() {
      if (p1score == WINSCORE || p2score == WINSCORE) {
        if (p1score == WINSCORE) {
          winner = "left";
        } else {
          winner = "right";
        }
        endGame = true;
      } else {
        ballVelX = 6;
        ballVelY = 6;
        ballX = canvas.width/2;
        ballY = canvas.height/2;
      }
    }

    function drawGame() {
      //Draw the background
      canvasMaterial.fillStyle = 'black';
      canvasMaterial.fillRect(0, 0, canvas.width, canvas.height);
      if (endGame) {
        canvasMaterial.fillStyle = "#ffffff";
        canvasMaterial.textAlign = 'center';
        canvasMaterial.fillText(winmessage,canvas.width/4,canvas.height/6);
      } else {
        //Draw the ball
        makeCircle(ballX,ballY,10,'white');
        //Draw the paddles - player paddle
        makeRectangle (0,paddle1v,PADDLETHICK,100,'white');
        //AI paddle
        makeRectangle (canvas.width-PADDLETHICK,paddle2v,PADDLETHICK,100,'white');
        //Scores
        canvasMaterial.fillStyle = "#ffffff";
        canvasMaterial.fillText(p1score,canvas.width/4,canvas.height/6);
        canvasMaterial.fillText(p2score,canvas.width/4 + canvas.width/2,canvas.height/6);
      }
    }

  </script>
  </center>
</body>
</html>
(git 2.53.0) at 2026-05-09 09:42:59 +0000